We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.
翻译:我们推测,创造力和对创造力的认识至少在某种程度上是受化为一体的,因此与计算创造性研究密切相关,但现有的研究很少,使用的概念也非常模糊。我们通过在计算创造性国际会议上对出版物进行系统审查和规范性分析,克服了这种情况。我们采用并扩展了既定的化为模式,通过识别和比较概念的不同用法,解决模糊不清的问题。我们收集、介绍和突出将化为CC作为研究参考的机遇和挑战,并提出了推进体现的CC研究方案的重要方向。