Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses that are delivered in the Business and IT curriculums we are offering to our students. That tool could be described as a decentralized web application that simulates Internet marketing principles and helps in gamification of the learning process for our students. We planned our web application for Internet marketing simulation as the gamification of the learning process, which is one of the basics for active learning for Internet Marketing course for International Business students, to gain new class activities by online simulation competing in the field of Internet marketing principles; and for IT students in developing the Web application and also on adopting Blockchain technologies for the distributed reports which need to have a consensus of all teams included in the simulation. The proposed solution includes the design of business logic simulation and using four main digital marketing tools social networking, content creating and sharing, search engine marketing, and display advertising in use of such application for hands-on online class exercises.
翻译:由于我们当中许多人经历了软软或非软封闭,我们大学的一些教员打算开发一个合作工具,帮助在线提供和加添我们向学生提供的商务和信息技术课程中提供的两个课程,该工具可被描述为一种分散的网络应用程序,它模拟互联网营销原则,帮助学生的学习过程。我们计划将互联网营销模拟的网络应用程序作为学习过程的装饰,这是国际商业学生积极学习互联网营销课程的基础之一,通过网上模拟在互联网营销原则领域竞争获得新的班级活动;信息技术学生在开发网络应用程序和采用 " 链锁 " 技术以编写发行的报告,这些报告需要模拟中包括的所有团队达成共识。提议的解决办法包括设计商业逻辑模拟和使用四种主要数字营销工具的社会网络、内容创建和共享、搜索引擎营销,以及展示用于在线课堂实践的广告。