Making the hit effect satisfy players is a long-standing problem faced by action game designers. However, no research systematically analyzed which game design elements affect such game feel. There is not even a term to describe it. So, we propose to use impact feel to describe the player's feeling when receiving juicy impact feedback. After collecting player's comments on action games from Steam's top seller list, we trained a natural language processing (NLP) model to rank action games with their performance on impact feel. We presented a 19-feature framework of impact feedback design and examined it in the top eight and last eight games. We listed an inventory of the usage of features and found that hit stop, sound coherence, and camera control may strongly influence players' impact feel. A lack of dedicated design on one of these three features may ruin players' impact feel. Our findings may become an evaluation metric for future studies.
翻译:使打击效果满足玩家是游戏设计者面临的长期问题。 但是, 没有系统地分析任何研究会影响游戏的游戏设计要素。 甚至没有术语来描述它。 因此, 我们提议在接收振动效果反馈时使用撞击感来描述玩家的感觉。 在从Steam最大的卖家名单中收集玩家对动作游戏的评论后, 我们训练了一种自然语言处理模型来将动作游戏的性能与冲击感的性能进行排序。 我们提出了一个19种影响反馈设计特点框架, 并在前8次和最后8次游戏中对其进行了审查。 我们列出了特征使用清单, 发现撞击停止、声音一致性和相机控制可能会对玩家的影响产生强烈影响。 在这三个功能中缺少专门设计可能会破坏玩家的影响感。 我们的发现可能会成为未来研究的评估指标 。