The investigation of tangible user interfaces commenced approximately thirty years ago. Questions on its commercial potential become more pressing as the field becomes mature. To take the field one step further -- as the emergence of components contributed to the commercial development of graphical user interfaces -- this article suggests that applicative tangible user interfaces could also be split into components. These components are composed of the aggregation, combination, or coupling of physical items and fulfil four roles that are described through a new interaction model. This article successfully distributed among these four components' roles all of the 159 physical items from a representative collection of 35 applications. Further examination of these applicative tangible interfaces coincides with four research phases in the field and identifies three main paths for future research to fully realize the potential of tangible user interfaces.
翻译:实体用户界面的研究始于约三十年前。随着该领域的日趋成熟,其商业潜力问题愈发受到关注。为推进该领域发展——正如图形用户界面因组件化而实现商业突破——本文提出应用型实体用户界面同样可解构为组件单元。这些组件通过物理物件的聚合、组合或耦合构成,并依据新型交互模型承担四种功能角色。本文成功地将35个代表性应用案例中的159个物理物件,全部分配至上述四种组件角色。对这些应用型实体界面的进一步考察,揭示了该领域发展的四个研究阶段,并指出未来实现实体用户界面潜力的三条主要研究路径。