Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N=15 pairs) and professionals (N=25) to evaluate the potential of the SocialVR platform. Results from the questionnaires and semi-structured interviews show that end-users rated positively towards the experiences provided by the SocialVR platform, which enabled them to sense emotions and communicate effortlessly. End-users perceived the photo-realistic experience of SocialVR similar to face-to-face scenarios and appreciated this new creative medium. From a commercial perspective, professionals confirmed the potential of this communication medium and encourage further research for the adoption of the platform in the commercial landscape
翻译:社会VR使人们能够与其他人进行实时的远程互动,它使通常以Avatars为代表的远程人能够在联合共享虚拟环境中共同交流和开展活动,扩大Facebook和Netflix等传统社会平台的能力,本文件探讨了轻量和低成本的社会VR平台(Scial VR)提供的好处和缺点,在该平台中,用户被几个摄像头捕捉,并实时重建。特别是,该文件有助于:(1) 设计和评价社会VR经验实验协议的设计和评价;(2) 报告这种新型媒体经验的生产工作流程;(3) 与最终用户(N=15对)和专业人员(N=25)的实验结果,以评价社会VR平台的潜力。问卷和半结构化访谈的结果显示,最终用户对社会VR平台提供的经验给予了积极的评价,从而使他们能够感知情绪并进行不费力的交流。最终用户认为社会VR与面对面的情景相似的摄影-现实经验,并赞赏这一新的创造性媒体的实验结果,从商业视角出发,鼓励专业人员进一步采用这一商业平台,从而鼓励进一步利用这一商业前景研究。