We study route choice in a repeated routing game where an uncertain state of nature determines link latency functions, and agents receive private route recommendation. The state is sampled in an i.i.d. manner in every round from a publicly known distribution, and the recommendations are generated by a randomization policy whose mapping from the state is known publicly. In a one-shot setting, the agents are said to obey recommendation if it gives the smallest travel time in a posteriori expectation. A plausible extension to repeated setting is that the likelihood of following recommendation in a round is related to regret from previous rounds. If the regret is of satisficing type with respect to a default choice and is averaged over past rounds and over all agents, then the asymptotic outcome under an obedient recommendation policy coincides with the one-shot outcome. We report findings from an experiment with one participant at a time engaged in repeated route choice decision on computer. In every round, the participant is shown travel time distribution for each route, a route recommendation generated by an obedient policy, and a rating suggestive of average experience of previous participants with the quality of recommendation. Upon entering route choice, the actual travel times are revealed. The participant evaluates the quality of recommendation by submitting a review. This is combined with historical reviews to update rating for the next round. Data analysis from 33 participants each with 100 rounds suggests moderate negative correlation between the display rating and the average regret, and a strong positive correlation between the rating and the likelihood of following recommendation. Overall, under obedient recommendation policy, the rating converges close to its maximum value by the end of the experiments in conjunction with very high frequency of following recommendations.
翻译:我们在一个反复的路线游戏中研究路线选择,在这种游戏中,自然的不确定状态决定了连接延缓功能,代理商收到私人路线建议。每一轮都以已知的分布方式对状态进行i.d.d.在每一回合中进行抽样抽样,然后通过随机化政策产生建议,该政策对状态的映射是公开的。在一拍的场景中,如果代理人在事后期望中给予最小的旅行时间,他们据说会遵守建议。在反复设定的场景中,一个周期中遵循建议的可能性与前几轮的遗憾有关。如果遗憾是在默认的直线性选择方面令人厌恶的类型,并且平均在以往各回合和所有代理商之间进行抽样抽样抽样抽样抽样,然后根据服从的推荐政策政策,在一次随机随机随机随机随机随机随机随机随机随机随机抽取结果。我们报告在计算机上反复选择路线决定时与一位参与者进行的实验的结果。每个回合中,参与者都显示每个回合中的旅行时间分配的平坦度,由服从的政策产生的路线建议,以及前几组建议中显示的准确性平均经验。在选择的准确性评级中,在每回合中,在每次选择中,实际的排序中,在每次评估中显示一次中,在提交对等的进度分析中显示一次的进度分析中显示的进度分析中,在提交。