Forecasting players in sports has grown in popularity due to the potential for a tactical advantage and the applicability of such research to multi-agent interaction systems. Team sports contain a significant social component that influences interactions between teammates and opponents. However, it still needs to be fully exploited. In this work, we hypothesize that each participant has a specific function in each action and that role-based interaction is critical for predicting players' future moves. We create RolFor, a novel end-to-end model for Role-based Forecasting. RolFor uses a new module we developed called Ordering Neural Networks (OrderNN) to permute the order of the players such that each player is assigned to a latent role. The latent role is then modeled with a RoleGCN. Thanks to its graph representation, it provides a fully learnable adjacency matrix that captures the relationships between roles and is subsequently used to forecast the players' future trajectories. Extensive experiments on a challenging NBA basketball dataset back up the importance of roles and justify our goal of modeling them using optimizable models. When an oracle provides roles, the proposed RolFor compares favorably to the current state-of-the-art (it ranks first in terms of ADE and second in terms of FDE errors). However, training the end-to-end RolFor incurs the issues of differentiability of permutation methods, which we experimentally review. Finally, this work restates differentiable ranking as a difficult open problem and its great potential in conjunction with graph-based interaction models. Project is available at: https://www.pinlab.org/aboutlatentroles
翻译:团体运动选手预测因其对于战术优势的潜在作用和多角色互动系统的适用性而变得越来越受欢迎。团体运动包含着显著的社交因素,这影响了队友和对手之间的互动。然而,这些因素仍需要得到充分的利用。在这项研究中,我们提出了一个假设,即每个参与者在每个行动中都有特定的功能,基于角色的交互对于预测选手的未来动向至关重要。我们创建了RolFor,这是一个新型的基于角色预测模型。RolFor使用我们开发的新模块——Ordering Neural Networks(OrderNN)来排列选手的顺序,以便为每个选手分配一个潜在角色。然后,使用RoleGCN对潜在角色进行建模。由于采用图表示法,它提供了一个完全可学习的邻接矩阵,该矩阵捕捉了角色之间的关系,并随后用于预测选手未来的轨迹。广泛的在具有挑战性的NBA篮球数据集上的实验证明了角色的重要性,为我们通过可优化的模型来建模它们提供了正当理由。当有神谕提供角色时,所提出的RolFor在ADE误差方面表现出类领先且在FDE误差方面排名第二,可以胜任当前的最先进技术。然而,训练端到端的RolFor所遇到的问题是置换方法的可微性,我们在实验中进行了验证。最后,本研究将不同的排名方法作为一个困难的开放问题,并且结合基于图的交互模型表示其巨大潜力。项目可以在https://www.pinlab.org/aboutlatentroles获得。