When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes, increasing the risk of getting tangled in the headsets' cables. In this paper, we propose the use of undo actions to revert locomotion steps in VR. We explore eight different variations of undo actions as extensions of point\&teleport, based on the possibility to undo position and orientation changes together with two different visualizations of the undo step (discrete and continuous). We contribute the results of a controlled experiment with 24 participants investigating the efficiency and orientation of the undo techniques in a radial maze task. We found that the combination of position and orientation undo together with a discrete visualization resulted in the highest efficiency without increasing orientation errors.
翻译:在虚拟现实中,当我们迷路或想返回前一个位置时,我们需要使用相同的移动方法,这会耗费时间并需要额外的物理方向变化,增加了缠绕混乱的头戴显示器电线的风险。在本文中,我们提出使用撤销操作来撤回虚拟现实中的移动步骤。我们探讨了八种不同的撤销操作方式作为点和传送的扩展,基于可以撤销位置和方向变化的可能性,以及两种不同的视觉化方法(离散和连续)。我们贡献了一项对24名参与者进行的受控实验的结果,调查了径向迷宫任务中撤销技术的效率和定位能力。我们发现,结合位置和方向撤销以及离散式视觉化的组合可以获得最高的效率,而不会增加定位误差。