We present Ghostfinger, a technology for highly dynamic up/down fingertip haptics and control. The overall user experience offered by the technology can be described as that of tangibly and audibly interacting with a small hologram. More specifically, Ghostfinger implements automatic visualization of the dynamic instantiation/parametrization of algorithmic primitives that together determine the current haptic conditions for fingertip action. Some aspects of this visualization are visuospatial: A floating see-through cursor provides real-time, to-scale display of the fingerpad transducer, as it is being moved by the user. Simultaneously, each haptic primitive instance is represented by a floating block shape, type-colored, variably transparent, and possibly overlapping with other such block shapes. Further aspects of visualization are symbolic: Each instance is also represented by a type symbol, lighting up within a grid if the instance is providing output to the user. We discuss the system's user interface, programming interface, and potential applications. This is done from a general perspective that articulates and emphasizes the uniquely enabling role of the principle of computation in the implementation of new forms of instrumental control of musical sound. Beyond the currently presented technology, this also reflects more broadly on the role of Digital Musical Instruments (DMIs) in NIME.
翻译:我们介绍Ghostfinger, 这是一种高度动态上下手指机和控控的技术。 技术提供的用户总体经验可以被描述为与小型全息图进行明显和异常互动。 更具体地说, Ghostfinger 安装了算法原始的动态即时/ 平衡自动可视化, 从而共同决定当前指尖动作的便利条件。 这种视觉化的某些方面是相对空间的: 一个浮现的透视光标提供了指模转换器的实时、 至比例的显示, 因为它正在由用户移动。 同时, 每个随机原始实例都由浮动的块形状、 类型色化、 易变的透明性, 并可能与其他类似形状重叠。 视觉化的更多方面是象征性的: 每个实例都由类型符号代表, 如果向用户提供输出, 则在网格内点亮亮亮。 我们讨论系统的用户界面、 编程界面和潜在应用程序。 这是从一个总的角度来进行, 阐明并强调当前在将多少项原则作为唯一扶持因素的辅助作用,, 将多少的MISDM( IM IM ) 的新的计算工具的新的形式上, 。