Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car racing game, followed by a first-person shooter game. Our results show that VRCockpit has the potential to mitigate SS and still allows players to have the same level of immersion and gameplay performance.
翻译:虚拟现实头顶显示器( VR HMDs) 已成为一个受欢迎的游戏平台。 然而,模拟器疾病(SS) 仍然是VR更广泛采用的障碍, 特别是在游戏中。 它可能会引起强烈不适, 并妨碍玩家的沉浸、 性能和娱乐。 研究人员已经探索了减少SS 的技术。 虽然这些技术已经显示有助于减少SS, 但它们可能不适用于游戏, 因为它们无法轻易地融入各种类型的游戏中, 而不会影响游戏游戏游戏游戏、 沉浸和表演。 但是, 在这项研究中, 我们引入了一个新的 SS 减缓技术, VRCockpit。 VRCockpit 是围绕玩家的视觉技术, 它环绕着玩家周围的玩家有四个 2D 视图, 每个主方向各显示 2D 环境区域 2 的副本 。 为了研究它的效果, 我们进行了两个不同的实验, 一个是赛车游戏, 然后是第一人射击游戏。 我们的结果表明 VRCockpit 具有减轻 SS 的潜力, 并且仍然允许玩家拥有相同的沉睡和游戏表演水平 。