Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players' fitness progression status.
翻译:虚拟现实( VR) exergame (VR) 可以增加参与和激励体育活动。 大多数 VR exergomes (VR) 都关注上方的身体, 因为许多 VR 设置只跟踪用户的头部和手部。 要成为现有练习程序的一个严肃的替代方案, VR exergomes 也必须提供平衡的锻炼和培训下肢。 为了解决这个问题,我们建立了一个VR Exergame, 重点是垂直跳动训练, 探索全身运动应用。 为了创建安全有效的培训, 九个域专家参与了我们的原型设计。 我们的混合方法研究证实跳动运动提供了值得的挑战和积极的玩家经验, 表明长期保留。 根据我们的调查结果, 我们提出了指导未来工作的五个设计影响: 避免意外的前向漂流, 考虑技术限制, 解决全体 VR Exergomes 的安全关切, 将节奏元素纳入流动模式, 适应玩家的健康状况。