During an activity, knowing the mental workload (MWL) of the user allows to improve the Human-Machine Interactions (HMI). Indeed, the MWL has an impact on the individual and its interaction with the environment. Monitoring it is therefore a crucial issue. In this context, we have created the virtual game Back to Pizza which is based on the N-back task (commonly used for measuring MWL). In this more playful variant, users must carry out orders from customers of a pizza food truck. It is an interactive game that involves the audience of the IHM'23 conference, choosing several parameters like the number of ingredients. During this experience, the objective is to measure MWL in real time through an ElectroEncephaloGraph (EEG) and visual feedback on MWL level is given to the audience. With this demonstration, we propose to present a concept of a virtual interactive game that measures MWL in real time.
翻译:在活动期间,了解用户的心理负荷(MWL)可以改善人机交互(HMI)。事实上,MWL对个人及其与环境的互动产生影响。监测MWL因此是一个至关重要的问题。在这种情况下,我们创建了基于N-back任务的虚拟游戏Back to Pizza,该任务通常用于测量MWL。在这个更具乐趣的变体中,用户必须为披萨餐车的客户处理订单。这是一个涉及IH'M23会议观众,选择几个参数(如配料数量)的交互式游戏。在这个经验中,我们的目标是通过脑电图(EEG)实时测量MWL,并向观众提供MWL水平的视觉反馈。通过这个演示,我们提出了一个测量实时MWL的虚拟交互式游戏概念。