This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills Development Authority. It is reviewed to help in the development of the eLearning department of TESDA. The study aims to facilitate the reorganization of the E-learning program of TESDA by using a method called Game Based Learning. To accomplish this target, different applications will be reviewed to give an idea on how game-based learning is being used as a supplementary learning tool for different subject areas. This paper will focus on TESDA language Skills institute and Technical-Vocational program since there are a lot of reviews for main subject areas but only few in this field. The database to be used in the methodology is Google Scholar, inclusion and exclusion criteria used is that article should be within the span of five years and should be game based learning mobile applications. Will be selecting 4 applications as a representation since it is an informational review. No need to indicate the other applications as this is just a basis for future studies. Mobile games have such a powerful instructional potential, by which teaching can be revolutionized, which output is acquiring the praise and judgment of academic professionals and educators. After this review, future studies can be made to support this study like reviewing from other databases like Web of Science and Scopus to support the foundation made on this review. The review will open further studies to help TESDA administrator in using mobile games as a supplementary learning tool for their e-learning.
翻译:这项研究旨在审查不同的移动游戏应用以及作为学习辅助工具的可能性,以加强和增强技术教育和技能发展管理局的电子学习方面,并获得关于不同移动游戏应用的信息,以及作为学习的补充工具,以加强和增强技术教育和技能发展管理局的电子学习方面。审查的目的是帮助开发TESDA的电子学习部。研究的目的是通过使用名为游戏学习学习的方法,促进技术教育发展局的电子学习方案重组。为了实现这一目标,将审查不同的应用,以提供如何将基于游戏的学习作为不同主题领域的补充学习工具的想法。本文件将侧重于TESDA语言技能学院和技术职业方案,因为主要学科领域有许多审查,但在这一领域只有很少几个。在方法中使用的数据库是Google学者、包容性和排斥标准,即文章应在5年之内,应当以游戏为基础学习移动应用程序。将选择4个应用程序作为进一步的信息审查。将无需指出其他应用程序只是未来研究的基础。移动游戏具有强大的教学潜力,因此,教学之后的学习可以作为补充性学习工具,从而进行学术研究后评审。将获得像S级研究那样的学术研究,从而获得对S的学习基础的学术研究的升级。将进行学术性研究,然后再进行这样的学术研究,将审查,作为S级研究将获得其他的学术研究的评审。