We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation. Our prototype supports non-expert visitors observing a sculpture by offering interpretation that is linked to visual properties of the museum object. The design and development of our research prototype is based on a two-stage visitor observation study and a formative study we conducted prior to the design of the application. We present a summary of our findings from these studies and explain how they have influenced our user-centred content creation and the interaction design of our prototype. We are specifically interested in investigating to what extent different constructs of initiative influence the learning and user experience. Thus, we detail three modes of activity that we realised in our prototype. Our case study is informed by research in the area of human-computer interaction, the humanities and museum practice. Accordingly, we discuss core concepts, such as gaze-based interaction, object-centred learning, presence, and modes of activity and guidance with a transdisciplinary perspective.
翻译:我们提出一个探索性案例研究,描述博物馆环境中“纯混杂现实”应用的设计和实现情况,我们在此研究利用微软的HoloLens HoloLens进行以目标为中心的博物馆调解的可能性。我们的原型支持非专家参观者通过提供与博物馆物体的视觉特性相关的解释来观察雕塑。我们的研究原型的设计和发展基于两阶段的访问者观察研究和我们在设计应用之前进行的一项成型研究。我们对这些研究的调查结果作了总结,并解释了它们如何影响我们以用户为中心的内容创建和原型的互动设计。我们特别有兴趣调查不同倡议的构思在多大程度上影响学习和用户经验。因此,我们详细介绍了在原型中我们所实现的三种活动模式。我们的案例研究以人类-计算机互动、人文和博物馆实践等领域的研究为基础。因此,我们用跨学科视角讨论核心概念,例如基于视觉的互动、以对象为中心的学习、存在以及活动模式和指导。