In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider methods for the adaptation and design of games for which gameplay interactions are constrained to a subset of sensory modalities in ways that preserve a common level of novelty-of-experience for players with different sensory capabilities. It is hoped that improved shared experiences can promote interactions among a more diverse spectrum of players.
翻译:在本文中,我们研究了采用一种感官模式提供的与游戏有关的信息并将其转换为另一种感官模式的方法,以便更有效地容纳受感官限制的玩家。然后我们考虑了适应和设计游戏的方法,因为游戏游戏互动受一组感官模式的限制,为具有不同感官能力的玩家保留共同的新经验水平。希望更好的共享经验能够促进更多样化的玩家之间的互动。