While the interpretation of high-dimensional datasets has become a necessity in most industries, and is supported by continuous advances in data science and machine learning, the spatial visualization of higher-dimensional geometry has mostly remained a niche research topic for mathematicians and physicists. Intermittent contributions to this field date back more than a century, and have had a non-negligible influence on contemporary art and philosophy. However, most contributions have focused on the understanding of specific mathematical shapes, with few concrete applications. In this work, we attempt to revive the community's interest in visualizing higher dimensional geometry by shifting the focus from the visualization of abstract shapes to the design of a broader hyper-universe concept, wherein 3D and 4D objects can coexist and interact with each other. Specifically, we discuss the content definition, authoring patterns, and technical implementations associated with the process of extending standard 3D applications as to support 4D mechanics. We operationalize our ideas through the introduction of a new hybrid 3D/4D videogame called Across Dimensions, which we developed in Unity3D through the integration of our own 4D plugin.
翻译:虽然对高维数据集的解释在大多数行业已成为必要,并得到数据科学和机器学习不断进步的支持,但高维几何的空间可视化在很大程度上仍然是数学家和物理学家的一个独特研究课题,对该领域的不定期贡献可追溯到一个多世纪,对当代艺术和哲学有着不可忽视的影响。然而,大多数贡献都集中在对特定数学形状的理解上,而没有多少具体应用。在这项工作中,我们试图通过将重心从抽象形状的可视化转向设计一个更广泛的超单概念,使3D和4D天体可以共存和互动。具体地说,我们讨论了内容定义、作者模式和与扩大标准3D应用以支持4D机械的过程有关的技术实施。我们通过引入名为“全维”的新的混合3D/4D视频游戏来落实我们的想法。我们通过整合我们自己的4D插件,在Unity3D中发展了这种组合。