This paper dwells on certain novel game-theoretic investigations in bio-mimicry, discussed from the perspectives of information asymmetry, individual utility and its optimization via strategic interactions involving co-evolving preys (e.g., insects) and predators (e.g., reptiles) who learn. Formally, we consider a panmictic ecosystem, occupied by species of prey with relatively short lifespan, which evolve mimicry signals over generations as they interact with predators with relatively longer lifespans, thus endowing predators with the ability to learn prey signals. Every prey sends a signal and provides utility to the predator. The prey can be either nutritious or toxic to the predator, but the prey may signal (possibly) deceptively without revealing its true "type." The model is used to study the situation where multi-armed bandit predators with zero prior information are introduced into the ecosystem. As a result of exploration and exploitation the predators naturally select the prey that result in the evolution of those signals. This co-evolution of strategies produces a variety of interesting phenomena which are subjects of this paper.
翻译:本文从信息不对称、个人效用和优化的角度,从信息不对称、个人效用和通过战略互动优化的角度,讨论生物模仿中某些新颖的游戏理论调查,涉及共同演变的猎物(例如昆虫)和学习的捕食者(例如爬行动物),形式上,我们考虑的是被寿命较短的猎物物种所占据的漫游生态系统,这些物种在几代人的时间里演变模仿信号,因为它们与寿命较长的捕食者发生互动,从而让捕食者能够学习猎食信号。每个猎物都发出信号,为捕食者提供效用。猎物可能给捕食者带来营养或毒性,但猎物可能(可能)暗中地发出信号,而不会暴露其真实的“类型”。这个模型用来研究在生态系统中引入了以前信息为零的多臂掠食者的情况。作为探索和利用捕食者自然选择捕食者导致这些信号演变的猎物的结果。这种战略的共同演变产生了各种有趣的现象,这是本文的主题。