Voting by sequential elimination is a low-communication voting protocol: voters play in sequence and eliminate one or more of the remaining candidates, until only one remains. While the fairness and efficiency of such protocols have been explored, the impact of strategic behaviour has not been addressed. We model voting by sequential elimination as a game. Given a fixed elimination sequence, we show that the outcome is the same in all subgame-perfect Nash equilibria of the corresponding game, and is polynomial-time computable. We measure the loss of social welfare due to strategic behaviour, with respect to the outcome under sincere behaviour, and with respect to the outcome maximizing social welfare. We give tight bounds for worst-case ratios, and show using experiments that the average impact of manipulation can be much lower than in the worst case.
翻译:通过逐级消除投票是一种低沟通投票协议:选民按顺序玩耍,并淘汰一名或多名剩余候选人,直到只有一个人留下为止。虽然已经探索了这种协议的公平和效率,但战略行为的影响还没有得到解决。我们以逐级消除投票为模式,以游戏为模式。根据固定的消除顺序,我们显示,在相应的游戏的所有次游戏中,结果都是一样的,Nash均衡,并且可以计算多时计算。我们衡量由于战略行为、真诚行为的结果以及最大限度地实现社会福利的结果而导致的社会福利损失。我们对最坏情况比率作出严格限制,并用实验显示,操纵的平均影响可能比最坏的情况要低得多。