Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the price of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the price to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called negative-reset-acyclic priced timed games (with arbitrary integer weights and one clock). The decidability status of the full class of priced timed games with one-clock and arbitrary integer weights still remains open.
翻译:计时游戏是用有价计时自动自动式游戏玩的双玩游戏零和游戏(其位置和过渡分别以重量标注,在状态中模拟花费时间的价格并采取行动)。玩家的目标是分别将价格降到最低和最大化,以达到目标位置。我们考虑使用一个钟和任意整数重量计价的计时游戏,并表明,对于它们的一个重要小类(所谓的简单计时游戏),人们可以指数化地计算出玩家能够达到的最佳值,并采用相应的最佳策略。作为副结果,我们还显示,确定了1小时计时游戏,我们可以用简单的计时游戏的结果解决更普通的所谓负重周期定价计时游戏(任意计时和1小时),而以1小时计时和任意整数加权计时的全类计时游戏仍然处于衰变状态。