Aiming at the current mainstream 3D scene engine learning and building cost is too high, this thesis proposes a digital twin platform design program based on Unreal Engine 5 (UE5). It aims to provide a universal platform construction design process to effectively reduce the learning cost of large-scale scene construction. Taking an actual project of a unit as an example, the overall cycle work of platform building is explained, and the digital twin and data visualization technologies and applications based on UE5 are analyzed. By summarizing the project implementation into a process approach, the standardization and operability of the process pathway is improved.
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