Conducting a research project with multiple participants is a complex task that involves not only scientific but also multiple social, political, and psychological interactions. This complexity becomes particularly evident when it comes to navigating the selection process for the number and order of co-authors on the resulting manuscript for publication due to the current form of collaboration dynamics common in academia. There is currently no computational model to generate a data-driven suggestion that could be used as a baseline for understating these dynamics. To address this limitation, we have developed a first game-theory-based model to generate such a baseline for co-authorship. In our model, co-authors can issued an ultimatum to pause the publication of the manuscript until the underlying issue has been resolved. We modeled the effect of issuing one or more ultimatums and showed that they have a major impact on the ultimate number and position of co-authors and the length of the publication process. In addition, we explored the effect of two common relationships (student-advisor and colleague-colleague) on co-authorship scenarios. The results of our model are alarming and suggest that the current academic practices are not fit for purpose. Where they work, they work because of the integrity of researchers and not by a systematic design.
翻译:开展有多个参与者参与的研究项目是一项复杂的任务,不仅涉及科学,而且涉及多种社会、政治和心理互动,由于学术界目前普遍存在的合作动态,因此在对所编的手稿共同作者人数和顺序的选择过程中,这一复杂性尤其明显。目前没有计算模型来产生数据驱动的建议,而这种建议可以用作低估这些动态的基准。此外,为解决这一局限性,我们开发了第一个基于游戏理论的模型,为共同作者制定这样一个基准。在我们的模式中,共同作者可以发布最后通牒,暂停手稿的出版,直到基本问题得到解决。我们模拟了发布一个或多个直线文章的效果,表明它们对于共同作者的最终人数和地位以及出版过程的长度具有重大影响。此外,我们探讨了两种共同关系(学生-顾问和同事-同事-同事)对共同作者设想方案的影响。在我们的模式中,共同作者可以发布暂停手稿出版的最后通牒,直到基本问题得到解决为止。我们模拟了发布一个或多个直径的影响,表明它们对于共同作者的最终数量和位置以及出版过程的长度具有重大影响。我们探讨了两种共同关系(学生-顾问和同事-同事-同事-同事-同事)对共同作者设想方案的影响。我们模型的结果是惊人的,表明,因为当前的学术设计工作不适合。他们的工作是不适合。