Internet ad auctions have evolved from a few lines of text to richer informational layouts that include images, sitelinks, videos, etc. Ads in these new formats occupy varying amounts of space, and an advertiser can provide multiple formats, only one of which can be shown. The seller is now faced with a multi-parameter mechanism design problem. Computing an efficient allocation is computationally intractable, and therefore the standard Vickrey-Clarke-Groves (VCG) auction, while truthful and welfare-optimal, is impractical. In this paper, we tackle a fundamental problem in the design of modern ad auctions. We adopt a ``Myersonian'' approach and study allocation rules that are monotone both in the bid and set of rich ads. We show that such rules can be paired with a payment function to give a truthful auction. Our main technical challenge is designing a monotone rule that yields a good approximation to the optimal welfare. Monotonicity doesn't hold for standard algorithms, e.g. the incremental bang-per-buck order, that give good approximations to ``knapsack-like'' problems such as ours. In fact, we show that no deterministic monotone rule can approximate the optimal welfare within a factor better than $2$ (while there is a non-monotone FPTAS). Our main result is a new, simple, greedy and monotone allocation rule that guarantees a $3$ approximation. In ad auctions in practice, monotone allocation rules are often paired with the so-called Generalized Second Price (GSP) payment rule, which charges the minimum threshold price below which the allocation changes. We prove that, even though our monotone allocation rule paired with GSP is not truthful, its Price of Anarchy (PoA) is bounded. Under standard no overbidding assumption, we prove a pure PoA bound of $6$ and a Bayes-Nash PoA bound of $\frac{6}{(1 - \frac{1}{e})}$. Finally, we experimentally test our algorithms on real-world data.
翻译:互联网广告拍卖已经从几行文字发展到包括图像、网站链接、视频等在内的更丰富的信息布局。 这些新格式的Ads占据了不同空间, 广告商可以提供多种格式, 只有其中之一可以显示。 卖方现在面临多参数机制设计问题。 计算高效的分配在计算上是难以解决的, 因此标准Vickrey- Clarke- Groves( VCG) 拍卖, 而真实的和福利最佳的拍卖是不切实际的。 在本文中, 我们处理现代广告拍卖设计中的一个根本问题。 我们采用“ 米兰商店” 的方法, 并研究在出价和高额广告中双双双双双双双双双的配置规则。 我们的主要技术挑战是如何设计一个真正的单一规则, 能够很好地接近最佳福利。 诚心不支持标准算, 比如说, 不断升级的BOe-buck 订单, 而不是简单的价格分配。 我们的Plack- pal- prialal 规则可以很好地证明, 我们最起码的Pal-ral-ral-rent ral-revate rude rude 。