The research field of augmented reality (AR) is of increasing popularity, as seen, among others, in several recently published surveys. To produce further advancements in AR, it is not only necessary to create new systems or applications, but also to evaluate them. One important aspect in regards to the evaluation is the general understanding of how users experience a given AR application, which can also be seen by the increased number of papers focusing on this topic that were published in the last years. With the steadily growing understanding and development of AR in general, it is only a matter of time until AR devices make the leap into the consumer market where such an in-depth user understanding is even more essential. Thus, a better understanding of factors that could influence the design and results of user experience studies can help us to make them more robust and dependable in the future. In this position paper, we describe three challenges which researchers face while designing and conducting AR users studies. We encountered these challenges in our past and current research, including papers that focus on perceptual studies of visualizations, interaction studies, and studies exploring the use of AR applications and their design spaces.
翻译:扩大现实的研究领域越来越受欢迎,例如最近公布的几项调查中可以看到的。为了在AR中产生进一步的进展,不仅需要创建新的系统或应用,而且需要对它们进行评价。评价的一个重要方面是,对用户如何经历特定AR应用的普遍理解,过去几年中发表的关于这个主题的论文数量不断增加,也可以看出这一点。随着AR一般的理解和发展稳步增加,AR装置进入消费市场的时间就已不多了,因为在这一市场中,对用户的这种深入了解更为重要。因此,更好地了解可能影响用户经验研究的设计和结果的各种因素,可以帮助我们使其在将来更加健全和可靠。在本立场文件中,我们描述了研究人员在设计和进行AR用户研究时所面临的三个挑战。我们在过去和现在的研究中都遇到了这些挑战,包括侧重于对可视化的观念研究、互动研究以及探讨AR应用及其设计空间的利用情况的研究。