This paper studies a novel planning problem for multiple agents that cannot share holding resources, named OTIMAPP (Offline Time-Independent Multi-Agent Path Planning). Given a graph and a set of start-goal pairs, the problem consists in assigning a path to each agent such that every agent eventually reaches their goal without blocking each other, regardless of how the agents are being scheduled at runtime. The motivation stems from the nature of distributed environments that agents take actions fully asynchronous and have no knowledge about those exact timings of other actors. We present solution conditions, computational complexity, solvers, and robotic applications.
翻译:本文研究了一个众所周知的多智能体规划问题,即OTIMAPP(离线时间无关的多智能体路径规划)。给定一个图和一组起点-终点对,问题在于为每个智能体分配一条路径,以使每个智能体最终到达其目标,而不会相互阻塞,无论在运行时如何调度这些智能体。动机来自于分布式环境的性质,即智能体完全异步地执行动作,不知道其他成员精确的时序。我们提出了解决条件、计算复杂度、求解器和机器人应用。