Despite the impressive progress in the field of presentation attack detection and multimedia forensics over the last decade, these systems are still vulnerable to attacks in real-life settings. Some of the challenges for existing solutions are the detection of unknown attacks, the ability to perform in adversarial settings, few-shot learning, and explainability. In this study, these limitations are approached by reliance on a game-theoretic view for modeling the interactions between the attacker and the detector. Consequently, a new optimization criterion is proposed and a set of requirements are defined for improving the performance of these systems in real-life settings. Furthermore, a novel detection technique is proposed using generator-based feature sets that are not biased towards any specific attack species. To further optimize the performance on known attacks, a new loss function coined categorical margin maximization loss (C-marmax) is proposed which gradually improves the performance against the most powerful attack. The proposed approach provides a more balanced performance across known and unknown attacks and achieves state-of-the-art performance in known and unknown attack detection cases against rational attackers. Lastly, the few-shot learning potential of the proposed approach is studied as well as its ability to provide pixel-level explainability.
翻译:尽管过去十年来在演示攻击探测和多媒体法证领域取得了令人印象深刻的进展,但这些系统仍然容易在现实环境中受到攻击,现有解决办法面临的一些挑战包括发现未知攻击、在对抗环境中进行表演的能力、短片学习和可解释性。在本研究中,这些限制是通过依靠游戏理论观点来看待的,以模拟攻击者与探测者之间的相互作用。因此,提出了新的优化标准,并确定了一套要求,以改善这些系统在现实生活中的性能。此外,还提议了一种新型的探测技术,使用不偏向任何特定攻击物种的基于发电机的特征组。为了进一步优化已知攻击的性能,提议了一个新的损失函数,即催化断断层最大化损失(C-marmax),以逐步改善攻击者与最强大的攻击的性能。拟议方法提供了一种更平衡的已知和未知攻击性能,并实现了已知和未知攻击性攻击者攻击性能的先进性能。最后,正在研究拟议方法的微小的学习潜力,以解释其提供像素水平的能力。