Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction, and collaboration among multiple remote users who are integrated into shared virtual environments. Social VR aims to increase levels of (co-)presence and interaction quality by overcoming the limitations of 2D windowed representations in traditional multi-party video conferencing tools, although most existing solutions rely on 3D avatars to represent users. This article presents a social VR platform that supports real-time volumetric holographic representations of users that are based on point clouds captured by off-the-shelf RGB-D sensors, and it analyzes the platform's potential for conducting interactive holomeetings (i.e., holoconferencing scenarios). This work evaluates such a platform's performance and readiness for conducting meetings with up to four users, and it provides insights into aspects of the user experience when using single-camera and low-cost capture systems in scenarios with both frontal and side viewpoints. Overall, the obtained results confirm the platform's maturity and the potential of holographic communications for conducting interactive multi-party meetings, even when using low-cost systems and single-camera capture systems in scenarios where users are sitting or have a limited translational movement along the X, Y, and Z axes within the 3D virtual environment (commonly known as 3 Degrees of Freedom plus, 3DoF+)
翻译:在多党通信的进步、日益成熟的隐性技术的采用以及COVID-19大流行的推动下,出现了新的社会虚拟现实平台,以支持融合到共享虚拟环境中的多个远程用户的社会化、互动和协作;社会虚拟平台的目的是通过克服传统多党电视会议工具中2D窗口代表制的局限性,提高(共同)存在率和互动质量,尽管大多数现有解决方案依赖于3Davatars来代表用户;这篇文章展示了一个社会VR平台,支持基于现成RGB-D传感器所捕捉的点云的用户实时体积全局表达;社会虚拟现实平台旨在通过克服传统多党电视会议工具中的2D窗口代表制的局限性,提高(共同)存在率和互动质量,尽管大多数现有解决方案依赖于3D代表用户。 这一平台在以前方和侧视角的情景下,支持用户的实时体积全局展示,并分析平台进行互动式全局会议的潜力(在三州互动系统内,通过互动自由度会议,在多州级会议中,通过数字平台的成熟度上取得的结果,在三州级会议中,在多州级会议中,在互动系统上,也证明了成熟。