We present a physics-based framework to simulate porous, deformable materials and interactive tools with haptic feedback that can reshape it. In order to allow the material to be moulded non-homogeneously, we propose an algorithm to change the material properties of the object depending on its water content. We present a multi-resolution, multi-timescale simulation framework to enable stable visual and haptic feedback at interactive rates. We test our model for physical consistency, accuracy, interactivity and appeal through a user study and quantitative performance evaluation.
翻译:我们提出了一个以物理为基础的框架,以模拟多孔、变形材料和互动工具,并配有能够重塑这种材料的机能反馈。为了能够使材料非同质地成型,我们建议一种算法,根据物体的水含量来改变物体的物质特性。我们提出了一个多分辨率、多时间的模拟框架,以便能够以交互速率获得稳定的视觉和机能反馈。我们通过用户研究和定量性能评估,测试我们的模型,以保持物理一致性、准确性、互动性和吸引力。