There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.
翻译:有几种不同的游戏描述语言(GDLs),每种语言的用意都是为了让各种任意游戏(即普通游戏)用一种比通用程序语言高的语文描述,而不用通用程序语言描述的游戏随后可以作为自动通用游戏游戏媒介的挑战,预期这些游戏媒介能够玩这种语言描述的任何任意游戏,而事先不熟悉将要玩的游戏。卢迪一般游戏系统所使用的语言以前已证明能够代表任意、有限、确定性、完全可观测的广泛形式游戏的等同游戏。在本文中,我们通过将其扩大到有限、非决定性和不完善的信息游戏来证明它的普遍性。