The game of rendezvous with adversaries is a game on a graph played by two players: Facilitator and Divider. Facilitator has two agents and Divider has a team of $k \ge 1$ agents. While the initial positions of Facilitator's agents are fixed, Divider gets to select the initial positions of his agents. Then, they take turns to move their agents to adjacent vertices (or stay put) with Facilitator's goal to bring both her agents at same vertex and Divider's goal to prevent it. The computational question of interest is to determine if Facilitator has a winning strategy against Divider with $k$ agents. Fomin, Golovach, and Thilikos [WG, 2021] introduced this game and proved that it is PSPACE-hard and co-W[2]-hard parameterized by the number of agents. This hardness naturally motivates the structural parameterization of the problem. The authors proved that it admits an FPT algorithm when parameterized by the modular width and the number of allowed rounds. However, they left open the complexity of the problem from the perspective of other structural parameters. In particular, they explicitly asked whether the problem admits an FPT or XP-algorithm with respect to the treewidth of the input graph. We answer this question in the negative and show that Rendezvous is co-NP-hard even for graphs of constant treewidth. Further, we show that the problem is co-W[1]-hard when parameterized by the feedback vertex set number and the number of agents, and is unlikely to admit a polynomial kernel when parameterized by the vertex cover number and the number of agents. Complementing these hardness results, we show that the Rendezvous is FPT when parameterized by both the vertex cover number and the solution size. Finally, for graphs of treewidth at most two and girds, we show that the problem can be solved in polynomial time.
翻译:与对手会合的游戏是两个玩家在图表上玩的一个游戏: 调解人和分化者。 调解人有两个代理商, 分化者有一组美元1美元的代理商。 虽然调解人代理商的初始位置是固定的, 分化者可以选择其代理商的初始位置。 然后, 他们转而将代理商移到相邻的顶点( 或者继续放置) 。 调解人的目标是将她的代理商放在相同的顶点和分解者的目标上, 防止它发生。 计算问题在于确定调解人是否拥有用美元代理商对付分解者的战略。 Fomin、 Golovach 和 Thilikos [WG, 20211] 推出了这个游戏, 并证明这是PSP- 硬和 共同代理商的初始位置。 这种硬度自然激励了问题的结构性参数。 作者证明, 当按模块宽度和允许回合的解算数设定了一个FPT值时, 他们从其他结构参数的角度打开了问题的复杂程度。 特别是, 当我们用直方的平面的分解解到直方的硬度, 当我们向直方的直方表示了这个直方的直方, 解的分解的直方的分解的分解, 。