[...] We argue that the traditional grasp modeling theory assumes a complexity that most robotic hands do not possess and is therefore of limited applicability to the robotic hands commonly used today. We discuss these limitations of the existing grasp modeling literature and set out to develop our own tools for the analysis of passive effects in robotic grasping. We show that problems of this kind are difficult to solve due to the non-convexity of the Maximum Dissipation Principle (MDP), which is part of the Coulomb friction law. We show that for planar grasps the MDP can be decomposed into a number of piecewise convex problems, which can be solved for efficiently. [...] Thus, we present the first polynomial runtime algorithm for the determination of passive stability of planar grasps. For the spacial case we [...] describe a convex relaxation of the Coulomb friction law and a successive hierarchical tightening approach that allows us to find solutions to the exact problem including the maximum dissipation principle. [...] The generality of our grasp model allows us to solve a wide variety of problems such as the computation of optimal actuator commands. This makes our framework a valuable tool for practical manipulation applications. Our work is relevant beyond robotic manipulation as it applies to the stability of any assembly of rigid bodies with frictional contacts, unilateral constraints and externally applied wrenches. Finally, we argue that with the advent of data-driven methods as well as the emergence of a new generation of highly sensorized hands there are opportunities for the application of the traditional grasp modeling theory to fields such as robotic in-hand manipulation through model-free reinforcement learning. We present a method that applies traditional grasp models to maintain quasi-static stability throughout a nominally model-free reinforcement learning task. [...]
翻译:[.]我们争辩说,传统理解模型理论的复杂性是多数机器人手所不具备的,因此对当今常用的机器人手的适用性有限。我们讨论了现有理解模型文献的这些局限性,并着手开发我们自己的工具,用于分析机器人捕捉中的被动效应。我们指出,由于Coulomb摩擦法(MDP)的不协调性,以及一系列等级收紧方法,这些问题难以解决,而这是Coulomb摩擦法的一部分。我们表明,对于多数机器人手来说,传统的掌握MDP可以分解成一些传统的节纸式螺旋问题,这些问题可以高效率地加以解决。 [.]因此,我们提出了用于分析机器人捕捉的被动效应的模拟文献文献的这些局限性,并提出了用于分析机器人捉摸的被动效应的工具。 对于和平案例,我们[.]描述了Coulomb摩擦法(MDP)的松动和连续的等级收紧方法,使我们能够找到解决确切问题的办法,包括最自由的解析原则。 [.]我们掌握的模型的通用性能让我们解决一系列问题,比如对最优化的递增缩工具的运用。这一方法使得我们能够运用一个宝贵的工具在内部操纵中进行。