A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively impacting the viewer's visual experience. In this work, we remedy the usage of prescription eyeglasses in Virtual Reality (VR) headsets by shifting the optical complexity completely into software and propose a prescription-aware rendering approach for providing sharper and immersive VR imagery. To this end, we develop a differentiable display and visual perception model encapsulating display-specific parameters, color and visual acuity of human visual system and the user-specific refractive errors. Using this differentiable visual perception model, we optimize the rendered imagery in the display using stochastic gradient-descent solvers. This way, we provide prescription glasses-free sharper images for a person with vision impairments. We evaluate our approach on various displays, including desktops and VR headsets, and show significant quality and contrast improvements for users with vision impairments.
翻译:当今世界很大一部分人口都患有视力障碍和戴处方眼镜,然而,眼镜在使用放大和虚拟现实耳机时造成更多的散装和不适,从而对观众的视觉体验产生消极影响。在这项工作中,我们通过将光学复杂性完全转换成软件来补救虚拟现实(VR)耳机中处方眼镜的使用,并提议一种提供更清晰和隐蔽的VR图像的处方-感官感应方法。为此,我们开发了一种不同的显示和视觉感应模型,以包含显示特定参数、人类视觉系统的颜色和视觉敏锐度以及用户特有的反射错误。我们使用这种可不同视觉感知模型,利用可变的梯度偏白溶剂优化显示显示的图像。这样,我们为视力受损的人提供无处方眼镜的锐利图像。我们评估了各种显示(包括台式和VR耳机)的各种显示方法,并为视力受损的用户展示显示了显著的质量和对比性改进。