Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual Reality interactions, relying on haptic devices. We propose two dimensions to describe and compare the current haptic solutions: their degree of physicality, as well as their degree of actuation. We depict a compromise between the user and the designer, highlighting how the range of required or proposed stimulation in VR is opposed to the haptic interfaces flexibility and their deployment in real-life use-cases. This paper (1) outlines the variety of haptic solutions and provides a novel perspective for analysing their associated interactions, (2) highlights the limits of the current evaluation criteria regarding these interactions, and finally (3) reflects the interaction, operation and conception potentials of "encountered-type of haptic devices".
翻译:刺激反馈对于提高虚拟现实(VR)用户的经验至关重要。 这证明过去几年来在HCI社区提出的新的偶然性解决方案突然破灭是有道理的。本文章是对虚拟现实互动的调查,依靠机能装置。我们建议了两个方面来描述和比较目前的偶然性解决方案:其物理程度及其激活程度。我们描绘了用户和设计者之间的妥协,强调了VR所需或拟议刺激的范围如何与偶然性界面的灵活性及其在现实生活中使用案例中的部署相悖。本文(1) 概述了各种偶然性解决方案,为分析其相关互动提供了新的视角,(2) 强调了当前评估标准对这些互动的局限性,以及最后(3) 反映了“偶然装置的对应类型”的互动、操作和概念潜力。