项目名称: 不确定情况下多角色交互性运动合成技术研究
项目编号: No.61303142
项目类型: 青年科学基金项目
立项/批准年度: 2014
项目学科: 自动化技术、计算机技术
项目作者: 王鑫
作者单位: 浙江工业大学
项目金额: 23万元
中文摘要: 如何在多个角色之间,自动合成高质量交互性运动为制作影视,游戏和动画时的一个难点。本项目针对不确定情况下的交互式运动实时合成问题,设计了一个变种交互式运动图,从而将只能用来表示两个角色之间交互的运动图推广到可以表示多个角色间的交互运动。相比以往研究工作,本项目通过增加攻击点集合与行为运动片段之间,行为运动片段与响应点集合之间,两个自适应衔接关系来处理不确定攻击类型和不确定对手数目。在场景设置上使用蜂窝结构,可以实时地得到每个角色设定范围内,来自多个角色的攻击点集合。单个角色的反应动作,通过加权非均匀采样函数,又可以推导出响应点集合。上述攻击-响应过程不断重复,即可实时合成出交互性运动。为了合成更大规模更智能交互动画,拟将随机图和均匀网络结合到多角色交互性动画中,基于复杂网络的疾病传播模型来改变角色智能。
中文关键词: 多角色交互;运动合成;可变形模板;运动片元;运动检索
英文摘要: How to synthesize realistic multi-character interactive motion in real time is a difficult problem when making movies, video games and 3D animaton. Our project designs a variant of the interactive motion graph for interactive motion synthesis in unknown situation, which can handle interactive motion synthesis between multiple characters other than two characters. Compared to previous work, our project uses two new relationships to represent the interactive behavior which can handle unknown type of attack and unknown number of attacker. One is the relationship between set of attack points and behavior motion clips, the other is the relationship between behavior motion clips and set of response points. The environmental model based Honeycomb can get attack points sourced from multiple characters in real time. Each character's response actions can The attack-response process can be repeated infinitely, so our system can synthesize realistic interactive motion in real time.To produce more massive and more intelligence muliti-character interactive animation,we will integrate random graphs and uniform network into our framwork to change the intelligence aspects of character based on the Disease transmission model from complex network area.
英文关键词: Multi-character interaction;Motion synthesis;Deformable Motion Model ;Motion Patches ;Motion Retrieval