Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings which exist in a game can be very widespread, multilayered and complicated. To investigate and guarantee the health of these video games, it is necessary to be able to estimate, assess and determine the implications of video games (from different perspectives). A common approach for studying complicated and multilayered phenomenon is formal semantics. Formal and rigorous methods can help in assessment and supplying the health of video games. In this article, an organizing for this assessment is proposed which is based on formal and rigorous methods and it considers various beneficiaries concerns. Moreover, a technological solution is presented which is based on system compliance to meanings, model checking methods and logical solution. The proposed organizing has several features such as: agility, flexibility, scalability, repeatability of reviews, transparency, adaptation, available details for reviews, assessing various layers and implicit and explicit implications of system of the game, avoiding subjectivity or individual skills, relying on rules and regulations, ability to plan for beneficiaries because of its transparency and employment for specialists.
翻译:与任何其他媒体一样,视频游戏既具有明确和隐含的信息,也可以对用户的身心健康产生影响。这些影响可以是正面的,也可以是负面的。这些影响、影响和含义可能非常广泛、多层次和复杂。为了调查和保证这些视频游戏的健康,必须能够(从不同角度)估计、评估和确定视频游戏的影响。研究复杂和多层次现象的共同方法是正式的语义。正式和严格的方法有助于评估和提供视频游戏的健康。在本条中,根据正规和严格的方法提出这一评估的组织安排,并考虑各种受益者的关切。此外,提出的技术解决办法是以系统对含义、模式检查方法和逻辑解决办法的合规性、示范检查方法和逻辑解决办法为基础。拟议的组织安排有几个特点,例如:灵活性、灵活性、可扩展性、审查的重复性、透明度、适应性、可供审查的详情、评估游戏系统的各种层次和隐含和明确的影响、避免主观性或个人技能、依赖规则和条例、受益者规划的能力,因为其雇用的透明度和专家的透明性。