A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive contexts which implies costly data manipulation and increases the time needed for decision making. Our interactive simulation approach was designed to shorten this loop, allowing users to visualize and steer a simulation in progress without waiting for the end of the simulation. The methodology allows the users to control, start, pause, or stop a simulation in progress, to change global physical parameters, to interact with its 3D environment by editing boundary conditions such as walls or obstacles. This approach is made possible by using a methodology such as the Lattice Boltzmann Method (LBM) to achieve interactive time while remaining physically relevant. In this work, we present our platform dedicated to interactive fluid simulation based on LBM. The contribution of our interactive simulation approach to decision making will be evaluated in a study based on a simple but realistic use case.
翻译:对流体模拟的传统研究涉及不同的阶段,包括构思、模拟、可视化和分析任务,因此,有必要将不同的软件和互动背景转换为不同的软件和互动背景,这意味着花费昂贵的数据操作,增加决策所需的时间。我们的交互式模拟方法旨在缩短这一循环,使用户能够在不等待模拟结束的情况下可视化和引导模拟进展。该方法使用户能够控制、开始、暂停或停止模拟过程,改变全球物理参数,通过编辑诸如墙壁或障碍等边界条件与其三维环境互动。通过使用Lattic Boltzmann方法(LBM)等方法实现互动时间,同时保持实际相关性。在这项工作中,我们展示了我们基于LBM的交互式流体模拟平台。我们交互式模拟方法对决策的贡献将在一项基于简单但现实使用案例的研究中加以评价。