Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real instances of these sounds. We present a novel source-filter model for realistic synthesis of scraping and rolling sounds with physically and perceptually relevant controllable parameters constrained by principles of mechanics. Key features of our model include non-linearities to constrain the contact force, naturalistic normal force variation for different motions, and a method for morphing impulse responses within a material to achieve location-dependence. Perceptual experiments show that the presented model is able to synthesize realistic scraping and rolling sounds while conveying physical information similar to that in recorded sounds.
翻译:以往的研究探讨了如何高效和直觉地合成这些声音,但不能完全模仿这些声音的丰富真实情况的结构。我们提出了一个新颖的源过滤模型,用物理和感知上相关的控制参数,现实地合成碎声和滚动声,并受机械原则制约。我们模型的主要特征包括限制接触力的非线性、不同动作的自然常态正常力变异,以及一种在材料中改变脉冲反应的方法,以实现位置依赖。有概念的实验表明,所展示的模式能够将现实的碎声和滚动声综合起来,同时传递与记录声音类似的物理信息。