In this paper, we analyze how different path aspects affect a user's experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot through a virtual reality headset. In particular, we focus on how the robot turns and the distance it keeps from objects, with the goal of planning suitable trajectories for an autonomously moving immersive telepresence robot in mind; rotational acceleration is known for causing the majority of VR sickness, and distance to objects modulates the optical flow. We ran a within-subjects user study (n = 36, women = 18) in which the participants watched three panoramic videos recorded in a virtual museum while aboard an autonomously moving telepresence robot taking three different paths varying in aspects such as turns, speeds, or distances to walls and objects. We found a moderate correlation between the users' sickness as measured by the SSQ and comfort on a 6-point Likert scale across all paths. However, we detected no association between sickness and the choice of the most comfortable path, showing that sickness is not the only factor affecting the comfort of the user. The subjective experience of turn speed did not correlate with either the SSQ scores or comfort, even though people often mentioned turning speed as a source of discomfort in the open-ended questions. Through exploring the open-ended answers more carefully, a possible reason is that the length and lack of predictability also play a large role in making people observe turns as uncomfortable. A larger subjective distance from walls and objects increased comfort and decreased sickness both in quantitative and qualitative data. Finally, the SSQ subscales and total weighted scores showed differences by age group and by gender.
翻译:在本文中,我们分析不同路径方面如何影响用户的经验,主要是VR疾病和总体舒适,同时沉浸在一个自动移动的远程存在机器人里,通过虚拟现实耳机浸入一个自动移动的远程存在机器人。特别是,我们侧重于机器人如何旋转和它与物体保持的距离,目的是规划一个自主移动的沉浸式远程存在机器人的适当轨迹,目的是在思想上规划一个自动移动的沉睡式远程存在机器人的适当轨迹;循环加速是众所周知的,因为造成大多数VR疾病,与物体的距离调节光学流。我们进行了一个内部用户研究(n=36,妇女=18),其中,更高层的用户在虚拟博物馆里观看了三部全局性视频,同时在自动移动的远程存在三个不同的路径上,如旋转、速度或距离到墙壁和物体的距离。我们发现用户的疾病与六点差异范围之间的舒适度之间有一定的关联性关系。然而,我们发现疾病与最舒适路径的选择之间没有任何关联, 表明疾病不仅让更长时间的物体在虚拟的距离上看到,而且更接近速度也使更接近于更接近于一个更精确的距离。