We study the competition between blockchains in a \emph{multi-chain} environment, where a dominant EVM-compatible blockchain (e.g., Ethereum) co-exists with an alternative EVM-compatible (e.g., Avalanche) and an EVM-incompatible (e.g., Algorand) blockchain. While EVM compatibility allows existing Ethereum users and developers to migrate more easily over to the alternative layer-1, EVM incompatibility might allow the firms to build more loyal and ``sticky'' user base, and in turn a more robust ecosystem. As such, the choice to be EVM-compatible is not merely a technological decision, but also an important strategic decision. In this paper, we develop a game theoretic model to study this competitive dynamic, and find that at equilibrium, new entrants/developers tend to adopt the dominant blockchain. To avoid adoption failure, the alternative blockchains have to either (1) directly subsidize the new entrant firms or (2) offer better features, which in practice can take form in lower transaction costs, faster finality, or larger network effects. We find that it is easier for EVM-compatible blockchains to attract users through direct subsidy, while it is more efficient for EVM-incompatible blockchains to attract users through offering better features/products.
翻译:我们研究在\ emph{ 多重链 环境中的阻塞链之间的竞争。 虽然EVM兼容性允许现有的Epireum用户和开发商更容易迁移到替代层-1-1, EVM的不兼容性可能允许企业建立更忠诚和粘合的用户基础,而反过来形成更强大的生态系统。 因此,选择EVM兼容性不仅是一种技术决定,而且是一项重要的战略决定。在本文中,我们开发了一个游戏理论模型来研究这种竞争动态,发现在平衡时,新的进入者/开发者倾向于采用占支配地位的阻塞链。为了避免采用失败,替代的阻塞性链可能使企业能够建立更忠实和粘合的用户基础,而反过来又能够提供更好的生态系统特征。 因此,选择EVM兼容性不仅是一种技术决定,而且还是一项重要的战略决定。 在本文中,我们开发了一个游戏理论模型来研究这种竞争动态,发现在平衡时,新进入者/开发者倾向于采用占支配地位的阻塞性链。为了避免被采用, 替代的阻塞性链可能使企业能够直接补贴新进和粘性更强的公司,或者提供更好的特性,在更大的结构中,在更大程度上可以吸引更多的用户。