In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal facility location for an agent and the location provided by the mechanism. Based on different distance functions from agents to the facility, we consider two types of individual objectives: the sum-variant satisfaction and the max-variant satisfaction. Our goal is to design mechanisms that locate one facility to maximize the sum (or the minimum) of all agents' satisfactions, while incentivizing agents to truthfully report their locations. In this paper, we mainly focus on desirable and obnoxious facility location games. For desirable facility location games, we propose two group strategy-proof mechanisms with approximation ratios of 2 and 5/4 for maximizing the sum of the sum-variant and max-variant satisfaction, respectively. Moreover, another mechanism achieves an approximation ratio of 2 for simultaneously maximizing the minimum of the sum-variant satisfaction and the minimum of the max-variant satisfaction. For obnoxious facility location games, we establish that two group strategy-proof mechanisms are the best possible, providing an approximation ratio of 2 for maximizing the sum of the sum-variant satisfaction and the sum of the max-variant satisfaction, respectively. Additionally, we devise two 4/3-approximation randomized group strategy-proof mechanisms, and provide two lower bounds of 1.0625 and 1.0448 of randomized strategy-proof mechanisms for maximizing the sum of the sum-variant satisfaction and the sum of the max-variant satisfaction, respectively.
翻译:本文研究单设施选址博弈的机制设计问题,其中每个代理在区间[0, 1]内拥有多个私有位置。个体目标通过满意度函数衡量,该函数反映代理最优设施位置与机制提供位置之间的差异。基于代理到设施的不同距离函数,我们考虑两种个体目标:求和型满意度与最大值型满意度。我们的目标是设计机制,在激励代理如实报告其位置的同时,通过选址一个设施来最大化所有代理满意度的总和(或最小值)。本文主要关注理想设施与厌恶设施两类选址博弈。对于理想设施选址博弈,我们提出了两种群组防策略机制,在最大化求和型满意度总和与最大值型满意度总和时分别达到2和5/4的近似比。此外,另一机制在同时最大化求和型满意度最小值与最大值型满意度最小值时获得2的近似比。对于厌恶设施选址博弈,我们证明两种群组防策略机制分别达到最优可能近似比2,用于最大化求和型满意度总和与最大值型满意度总和。另外,我们设计了两种4/3近似随机群组防策略机制,并分别给出了随机防策略机制在最大化求和型满意度总和与最大值型满意度总和时的下界1.0625与1.0448。