Subjective self-reports in VR user studies is a burdening and often tedious task for the participants. To minimize the disruption with the ongoing experience VR research has started to administer the surveying directly inside the virtual environments. However, due to the tedious nature of text-entry in VR, most VR surveying tools focus on closed questions with predetermined responses, while open questions with free-text responses remain unexplored. This neglects a crucial part of UX research. To provide guidance on suitable self-reporting methods for open questions in VR user studies, this position paper presents a comparative study with three text-entry methods in VR and outlines future directions towards low-burden qualitative responding.
翻译:VR用户研究的主观自我报告对参与者来说是一项繁重而且往往乏味的任务。为了尽量减少对正在进行的经验的干扰,VR研究已开始直接在虚拟环境中进行勘测,然而,由于VR的文本输入很乏味,大多数VR调查工具侧重于已预先作出回复的封闭问题,而自由文本答复的开放问题仍未得到探讨。这忽略了UX研究的一个关键部分。为了为VR用户研究中的公开问题提供适当的自我报告方法提供指导,本立场文件介绍了与VR三种文本输入方法的比较研究,并概述了今后向低负担定性回复的方向。