Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three main types of input - besides not very intuitive finger gestures - have emerged so far: 1) Touch input on the frame of the devices or 2) on accessories (controller) as well as 3) voice input. While these techniques have both advantages and disadvantages depending on the current situation of the user, they largely ignore the skills and dexterity that we show when interacting with the real world: Throughout our lives, we have trained extensively to use our limbs to interact with and manipulate the physical world around us. This thesis explores how the skills and dexterity of our upper and lower limbs, acquired and trained in interacting with the real world, can be transferred to the interaction with HMDs. Thus, this thesis develops the vision of around-body interaction, in which we use the space around our body, defined by the reach of our limbs, for fast, accurate, and enjoyable interaction with such devices. This work contributes four interaction techniques, two for the upper limbs and two for the lower limbs: The first contribution shows how the proximity between our head and hand can be used to interact with HMDs. The second contribution extends the interaction with the upper limbs to multiple users and illustrates how the registration of augmented information in the real world can support cooperative use cases. The third contribution shifts the focus to the lower limbs and discusses how foot taps can be leveraged as an input modality for HMDs. The fourth contribution presents how lateral shifts of the walking path can be exploited for mobile and hands-free interaction with HMDs while walking.
翻译:最近,技术的进步使头戴式显示器(HMDs)变得更小更无缠绕,促进了在数字现实环境中与信息进行无处不在的交互的愿景。为了与这些设备进行交互,除了不太直观的手指手势外,目前已经出现了三种主要的输入方式:1)在设备框架或2)附件(控制器)上的触摸输入以及3)语音输入。虽然这些技术在用户当前情况下具有优缺点,但它们在很大程度上忽略了我们在与现实世界交互时表现出的技能和灵活性:在我们的生活中,我们已经通过训练习惯了使用我们的肢体与周围的物理世界进行交互和操作。因此,本论文探讨了我们上肢和下肢在与现实世界交互时获得的技能和灵活性如何可以转移到与HMD交互中。因此,本论文开发了围绕身体的交互的设想,即我们利用由肢体到达的空间来快速、准确、愉悦地与这些设备进行交互。本文贡献了四种交互技术,其中有两种用于上肢,两种用于下肢:第一个贡献显示了头部和手部之间的接近度可以用于与HMD交互。第二项贡献将上肢的交互扩展到多个用户,并说明如何在现实世界中注册扩展信息以支持合作使用案例。第三项贡献将焦点转向下肢,并讨论了如何利用足部轻击作为HMD的输入方式。第四项贡献介绍了如何利用步行路径的横向偏移来进行HMD的移动和免除手部交互。