The application of computer technology in the field of art has given rise to novel modes of artistic practice, including media art, and it is a necessity to find a commensurable conceptual fundament. Therefore, computer art starting from the 1950s reenters the view. To clarify the definition, major methods for defining are reviewed, and it is argued that the thematic definition guided by situational logic provides a feasible approach. There is a triad of themes: the relationship between art and technology, the problem of machine creation, and the ontology of art. Consisted of primitive and mutually supportive questions, a logical space of questioning, i.e. a problematic, is formed as the basis for the identity of computer art. Among them, the problem of the ontology of art is located at the logical starting point of questioning, and this problematic is therefore an aesthetic one. The anticipation that computer art presents and responds to the above-mentioned aesthetic problematic suggests the plausibility of computer art being a legitimate category of art.
翻译:在艺术领域应用计算机技术产生了新型艺术实践模式,包括媒体艺术,因此有必要找到一种可相互对应的概念基础。因此,从1950年代开始,计算机艺术重新进入了观点。为了澄清定义,对主要定义方法进行了审查,并争论说,以情境逻辑为指导的专题定义提供了一种可行的方法。有三重主题:艺术与技术之间的关系、机器制造问题和艺术的本体学。由原始和相互支持的问题构成的原始和相互支持的问题构成的逻辑质询空间,即一个问题,构成计算机艺术认同的逻辑空间。其中,艺术的本体学问题位于逻辑的起点,因此,这是一个美学问题。对计算机艺术的预期和对上述美学问题的反应表明计算机艺术的合理性是正当的艺术类别。