Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences by using MAR devices to provide universal accessibility to digital contents. Over the past 20 years, a number of MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discusses the latest studies on MAR through a top-down approach: 1) MAR applications; 2) MAR visualisation techniques adaptive to user mobility and contexts; 3) systematic evaluation of MAR frameworks including supported platforms and corresponding features such as tracking, feature extraction plus sensing capabilities; and 4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields, current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.
翻译:移动增强现实(MAR)将计算机产生的虚拟物体与移动设备的实际环境结合起来。MAR系统使用户能够与智能手机和头戴式磨损器等MAR设备进行互动,并进行从物理世界向数字实体混合世界的无缝过渡。这些MAR系统支持用户的经验,利用MAR设备提供数字内容的通用访问。但是,在过去20年中,已经开发了一些MAR系统,尚未从以用户为中心的设计角度对MAR框架的研究和设计进行系统审查。本篇文章介绍了第一次对现有MAR框架(计算:37)进行调查的努力,并进一步讨论了通过自上而下的方法对MAR进行的最新研究:(1)MAR应用;(2)适合用户流动性和背景的MAR可视化技术;(3)系统评估MAR框架,包括支持的平台和相应的特征跟踪、特征提取和遥感能力;(4)支持MAR系统内智能操作的基本机器学习方法。最后,我们总结了新兴研究领域、当前状态的开发情况,并讨论了重要的公开挑战以及可能的理论和技术方向。这次调查旨在使研究人员和MAR系统都受益。