Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models developed from this data transparent to users? In this paper, we synthesize existing work from the Intelligent User Interface and Learning Science research communities, where they started to investigate the potential of making such data and models available to users. We then present a new area exploring this question, which we call Open Player Modeling, as an emerging research area. We define the design space of Open Player Models and present exciting open problems that the games research community can explore. We conclude the paper with a case study and discuss the potential value of this approach.
翻译:数据正在成为大多数软件设计决定的重要中心点。 游戏开发不是一个例外。 随着数据驱动的方法和系统开始渗透这些环境, 一个很好的问题是: 我们能否从这些数据中建立模型对用户透明化? 在本文中,我们综合了智能用户界面和学习科学研究界的现有工作, 他们开始调查将这些数据和模型提供给用户的可能性。 然后我们提出了一个新的领域, 探讨这个问题, 我们称之为“ 开放玩家建模” 。 我们定义了开放玩家模型的设计空间, 并提出了游戏研究界可以探索的令人兴奋的开放问题。 我们用案例研究来完成该文件, 并讨论了这一方法的潜在价值 。