Generative Adversarial Network, as a promising research direction in the AI community, recently attracts considerable attention due to its ability to generating high-quality realistic data. GANs are a competing game between two neural networks trained in an adversarial manner to reach a Nash equilibrium. Despite the improvement accomplished in GANs in the last years, there remain several issues to solve. In this way, how to tackle these issues and make advances leads to rising research interests. This paper reviews literature that leverages the game theory in GANs and addresses how game models can relieve specific generative models' challenges and improve the GAN's performance. In particular, we firstly review some preliminaries, including the basic GAN model and some game theory backgrounds. After that, we present our taxonomy to summarize the state-of-the-art solutions into three significant categories: modified game model, modified architecture, and modified learning method. The classification is based on the modifications made in the basic model by the proposed approaches from the game-theoretic perspective. We further classify each category into several subcategories. Following the proposed taxonomy, we explore the main objective of each class and review the recent work in each group. Finally, we discuss the remaining challenges in this field and present the potential future research topics.
翻译:作为AI社区的一个有希望的研究方向,Adversarial网络作为Adversarial Network最近吸引了相当的注意,因为它能够产生高质量的现实数据。GANs是两个以对抗方式训练的神经网络之间的竞争游戏,两个神经网络相互竞争,目的是达到纳什均衡。尽管在过去几年里GANs取得了进步,但仍有几个问题有待解决。通过这种方式,如何解决这些问题和取得进展可以提高研究兴趣。本文件审查了利用GANs游戏理论的文献,并探讨了游戏模型如何减轻特定基因模型的挑战,改进GAN的性能。特别是,我们首先审查了一些预选,包括基本GAN模型和一些游戏理论背景。之后,我们提出了我们的分类学,将最新解决方案归纳为三大类:修改游戏模型、修改结构、修改学习方法。分类的基础是从游戏理论角度对基本模型所作的修改。我们进一步将每一类分类分为几个亚类。在拟议的分类之后,我们首先审查了一些预选,包括基本GAN模型和一些游戏理论背景。之后,我们介绍了我们今后每个研究领域的主要目的,最后将探讨每个研究领域。