Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with non-transitivities diversity allows a player to cover several winning strategies. However, despite the significance of strategic diversity, training agents that exhibit diverse behaviour remains a challenge. In this paper we study how to construct diverse populations of agents by carefully structuring how individuals within a population interact. Our approach is based on interaction graphs, which control the flow of information between agents during training and can encourage agents to specialise on different strategies, leading to improved overall performance. We provide evidence for the importance of diversity in multi-agent training and analyse the effect of applying different interaction graphs on the training trajectories, diversity and performance of populations in a range of games. This is an extended version of the long abstract published at AAMAS.
翻译:在游戏中,战略多样性往往是必不可少的:例如,在多玩家游戏中,根据一套不同的战略来评价玩家,将得出对其表现的更准确的估计;此外,在非透明度多样性游戏中,让玩家能够涵盖若干获胜战略;然而,尽管战略多样性意义重大,但表现不同行为的训练人员仍是一个挑战;在本文件中,我们研究如何通过仔细构建个人在人群中的互动方式来构建不同的代理人群体;我们的方法以互动图为基础,该图控制了代理人在培训期间的信息流动,并能够鼓励代理人专门研究不同战略,从而改进总体业绩;我们提供证据,说明多试方培训中多样性的重要性,并分析在一系列游戏中将不同互动图表应用于培训轨迹、多样性和人群表现的影响;这是在AMAS上出版的长篇摘要的扩展版。