Using methods from evolutionary game theory, this paper investigates the difference between social cohesion and task cohesion in promoting the evolution of cooperation in group interactions. Players engage in public goods games and are allowed to leave their groups if too many defections occur. Both social cohesion and task cohesion may prevent players from leaving. While a higher level of social cohesion increases a player's tolerance towards defections, task cohesion is associated with her group performance in the past. With a higher level of task cohesion, it is more likely that a dissatisfied player will refer to the history and remains in her group if she was satisfied in the past. Our results reveal that social cohesion is detrimental to the evolution of cooperation while task cohesion facilitates it. This is because social cohesion hinders the conditional dissociation mechanism but task cohesion improves the robustness of cooperative groups which are usually vulnerable to mistakes. We also discuss other potential aspects of cohesion and how they can be investigated through our modelling. Overall, our analysis provides novel insights into the relationship between group cohesion and group performance through studying the group dynamics and suggests further application of evolutionary game theory in this area.
翻译:本文使用进化游戏理论的方法, 调查社会凝聚和任务凝聚在促进群体互动合作演变过程中的差异。 玩家参与公益游戏,如果出现太多的脱节, 允许离开他们的群体。 社会凝聚和任务凝聚可能阻止玩家离开。 虽然社会凝聚水平的提高提高了玩家对脱节的容忍度, 任务凝聚与她的团体过去的表现相联系。 任务凝聚程度越高, 一个不满意的玩家更有可能提到历史, 如果她过去感到满意, 就会留在她的团体中。 我们的结果表明, 社会凝聚不利于合作的演变, 而任务凝聚则有利于合作的演变。 这是因为社会凝聚阻碍有条件的分解机制,但任务凝聚会提高通常容易犯错的合作团体的稳健性。 我们还讨论了凝聚的其他潜在方面, 以及如何通过我们的模拟来调查它们。 总体而言, 我们的分析通过研究群体动态, 提供了对群体凝聚和群体表现之间的关系的新洞察力, 并建议在这一领域进一步应用进化游戏理论。