We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.
翻译:我们提出了一种新颖的结合,即对VR中适合低 CPU/GPU规格的3D型甲壳类动物的实时连续撕裂算法进行实时整合,同时进行适当的粒子分解,允许对原型和破碎型号进行软体变形。