Technologies that augment face-to-face interactions with a digital sense of self have been used to support conversations. That work has employed one homogenous technology, either 'off-the-shelf' or with a bespoke prototype, across all participants. Beyond speculative instances, it is unclear what technology individuals themselves would choose, if any, to augment their social interactions; what influence it may exert; or how use of heterogeneous devices may affect the value of this augmentation. This is important, as the devices that we use directly affect our behaviour, influencing affordances and how we engage in social interactions. Through a study of 28 participants, we compared head-mounted display, smartphones, and smartwatches to support digital augmentation of self during face-to-face interactions within a group. We identified a preference among participants for head-mounted displays to support privacy, while smartwatches and smartphones better supported conversational events (such as grounding and repair), along with group use through screen-sharing. Accordingly, we present software and hardware design recommendations and user interface guidelines for integrating a digital form of self into face-to-face conversations.
翻译:提高面对面互动和数字自我感的技术被用于支持对话。 这项工作在所有参与者中采用了一种同质技术, 要么是“ 现成”, 要么是使用一个直截了当的原型。 除了投机性实例外,还不清楚个人自己会选择什么技术来增加他们的社会互动; 它可以施加什么影响; 或者使用多种设备会如何影响这种增强的价值。 这一点很重要, 因为我们使用的设备直接影响我们的行为, 影响支付能力, 以及我们如何参与社会互动。 通过对28名参与者的研究, 我们比较了头部显示、 智能手机和智能观察器, 以支持一个群体内面对面互动过程中的自我数字增强。 我们确定参与者倾向于使用头部显示来支持隐私, 而智能手表和智能手机则更好地支持对话活动( 如地面观察和修理), 以及通过屏幕共享集体使用。 因此, 我们提出软件和硬件设计建议, 以及用户界面导则, 用于将数字式的自我面对面对话整合。