We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is given by the size of the maximal antichain of left quotients with respect to language inclusion. This result holds for all safety objectives without any regularity assumptions. We give several applications of this general principle. In particular, we characterize the exact memory requirements for the opponent in generalized reachability games, and we prove the existence of positional strategies in games with counters.
翻译:我们把双玩游戏放在图表之上,对确保安全目标的战略的内存大小进行严格限定。更具体地说,我们表明,确保安全目标的战略的最小记忆状态是由语言融入方面左位商数的最大反链大小所决定的。这对所有安全目标都产生了影响,没有任何规律性假设。我们对这一一般原则作了几个应用。特别是,我们在通用的可达性游戏中对对手的内存要求进行了描述,并证明在与柜台的游戏中存在着定位策略。